{19,"Given a face selection, set up a virtual mirror"},
{20,"Break"},
{21,"Remove virtual mirrors for all objects"},
{22,"Freeze"},
{23,"Create real geometry from the virtual mirrors"},
{24,"Screenshot"},
{25,"Grab an image of the window (export it from the outliner)"}
]},
{undo_info,
[
{1,"there are no undo states"},
{2,"there is one undo state"},
{3,"there are ~p undo states"},
{4,"; one operation can be redone"},
{5,"; ~p operations can be redone"}
]},
{window_menu,
[
{1,"Geometry Graph"},
{2,"Geometry Graph #"},
{3,"Outliner"},
{4,"Open the outliner window (showing materials and objects)"},
{5,"Open a Geometry Graph window (showing objects)"},
{6,"Palette"},
{7,"Open the color palette window"},
{8,"New Geometry Window"},
{9,"Open a new Geometry window"},
{10,"Console"},
{11,"Open a console window for information messages"}
]}
]}.
{wings_ask,
[
{button_label,
[
{1,"OK"}
]},
{frame_event,
[
{1,"Expand this frame; collapse other frames"},
{2,"Expand this frame"},
{3,"Collapse this frame"}
]},
{mktree,
[
{1,"Browse"}
]}
]}.
{wings_body,
[
{arealight_conv,
[
{1,"Area Light to Object"},
{2,"Convert selected area lights to objects"},
{3,"Object To Area Light"},
{4,"Convert selected objects to area lights"}
]},
{auto_smooth,
[
{1,"Auto Smooth Parameters"},
{2,"Crease Angle"}
]},
{clean_isolated_vertices,
[
{1,"Removed 1 isolated vertex\n"},
{2,"Removed ~p isolated vertices\n"}
]},
{cleanup,
[
{1,"Short Edges"},
{2,"Length Tolerance"},
{3,"Isolated Vertices"},
{4,"Cleanup"}
]},
{cleanup_rep_1,
[
{1,"Repeated vertex ~p in face ~p\n"}
]},
{cleanup_waists_1,
[
{1,"Removed waist vertex: ~p\n"}
]},
{color_material,
[
{1,"color_"}
]},
{delete_2edged_faces_1,
[
{1,"Face"},
{2,"has only one edge"}
]},
{mat_col_conv,
[
{1,"Colors to Materials"},
{2,"Convert vertex colors to materials"},
{3,"Materials to Colors"},
{4,"Convert materials to vertex colors"}
]},
{menu,
[
{1,"Object operations"},
{2,"Move"},
{3,"Flip"},
{5,"Flip the object around"},
{10,"Invert"},
{11,"Flip all normals, turning the object inside out"},
{12,"Tighten"},
{13,"Move vertices towards average midpoint"},
{14,"Smooth"},
{15,"Subdivide all faces to give the object a smoother apperance"},
{16,"Combine"},
{17,"Combine multiple objects into a single object"},
{18,"Separate"},
{19,"Separate a combined objects into its components"},
{20,"Weld"},
{21,"Merge pair of faces that are nearly coincident"},
{22,"Cleanup"},
{23,"Remove various defects"},
{24,"Auto-Smooth"},
{25,"Set edges hard or soft depending on the angle between faces"},
{26,"Duplicate"},
{27,"Delete"},
{28,"Delete the selected objects"},
{29,"Rename..."},
{30,"Rename selected objects"},
{31,"Show All"},
{32,"Show all faces for this object"}
]},
{mode_conv,
[
{1,"Vertex Color Mode"},
{2,"Change object mode to vertex color mode (materials will be kept, but not shown)"},
{3,"Material Mode"},
{4,"Change object mode to material mode (vertex colors will be kept, but not shown)"}
]},
{rename_1,
[
{1,"Rename"}
]},
{unify_modes,
[
{1,"Objects with vertex colors cannot be combined with objects with materials."}
]},
{vertex_color_item,
[
{1,"Vertex Color"},
{2,"Apply vertex colors to selected objects (first changing mode to vertex color mode if needed)"}
]},
{weld,
[
{1,"Distance Tolerance"},
{2,"Weld"}
]},
{weld_1,
[
{1,"Found no faces to weld."}
]}
]}.
{wings_camera,
[
{desc,
[
{1,"One"},
{2,"Two"},
{3,"Three"}
]},
{help,
[
{1,"Start camera"}
]},
{info,
[
{1,"Note: Only the Nendo camera mode can be used with a one-button mouse"},
{2,"Note: Only the Nendo and Blender camera modes can be used with a two-button mouse"},
{3,"Note: The "},
{4," camera mode requires at least 2 mouse buttons"},
{5,"Note: The "},
{6," camera mode requires 3 mouse buttons"}
]},
{message,
[
{2,"Drag to Dolly"},
{3,"Move mouse to tumble"},
{4,"[Q]"},
{5,"Move mouse to track"},
{6,"Cancel/restore view"},
{7,"Restore view"}
]},
{mode_help,
[
{1,"Track"},
{2,"Dolly"},
{3,"Tumble"}
]},
{prefs,
[
{1,"Mouse Buttons"},
{2,"Camera Mode"},
{3,"Pan Speed"},
{4,"Wheel Zooms"},
{5,"Forwards Zooms In"},
{6,"Forwards Zooms Out"},
{7,"Zoom Factor"},
{9,"Scroll Wheel"}
]}
]}.
{wings_collapse,
[
{check_consistency,
[
{1,"Collapsing would cause an inconsistent object structure."}
]},
{check_vertices_1,
[
{1,"Non-collapsible vertex"},
{2,"would leave waist.\n"}
]}
]}.
{wings_color,
[
{choose_1,
[
{1,"Choose Color"}
]}
]}.
{wings_console,
[
{do_window,
[
{1,"Console "},
{2,"x"}
]},
{handle_action,
[
{1,"Write"},
{3,"Text File"},
{4,"Write error: ~w"}
]},
{popup_menu,
[
{1,"Write to File"},
{2,"Write console contents to a file"}
]},
{server_loop,
[
{1,":~w Received unknown: ~p~n"}
]}
]}.
{wings_deform,
[
{check_range,
[
{1,"Extent along "},
{2,"axis is too short."}
]},
{crumple_dirs,
[
{1,"Random"},
{2,"a random direction"},
{4,"its normal"},
{8,"Move each vertex a random amount along"}
]},
{dir,
[
{1,"Twist selected vertices around the "},
{2," passing through the center of the selection"},
{3," passing through the origin"}
]},
{inflate_fun,
[
{1,"Pick center and radius"},
{2,"Inflate elements"},
{3,"Pick center point"},
{4,"Pick point to define radius"}
]},
{sub_menu,
[
{1,"Inflate elements"},
{2,"Pick center and radius"},
{3,"Crumple"},
{4,"Randomly move vertices"},
{5,"Inflate"},
{6,"Taper"},
{7,"Twist"},
{8,"Torque"}
]},
{taper_item,
[
{1,"Taper along "},
{2," (with effect on "},
{3,")"},
{4,"Choose effect axis"},
{5,"Pick axis center location"},
{6,"Pick taper origin"},
{7,"Effect on "}
]}
]}.
{wings_dissolve,
[
{dissolve_1,
[
{1,"Dissolving would cause an inconsistent object structure."}
]}
]}.
{wings_drag,
[
{help_message,
[
{1,"Numeric entry"}
]},
{make_query_1,
[
{2,"A"}
]},
{numeric_input,
[
{1,"Numeric Input"}
]},
{qstr,
[
{1,"Dx"},
{2,"Dx"},
{3,"Dy"},
{4,"Dz"},
{5,"R"},
{6,"A"}
]},
{standard_mode_fun,
[
{1,"[Shift] and/or [Ctrl] Constrain"},
{2,"[+] or [-] Adjust Radius"}
]},
{zmove_help,
[
{1,"Drag to move along Z"},
{2,"Drag to adjust third parameter"}
]}
]}.
{wings_edge,
[
{dissolve_edge_2,
[
{1,"Dissolving would cause a badly formed face."}
]}
]}.
{wings_edge_cmd,
[
{command,
[
{1,"Segments"}
]},
{cut_ask_entry,
[
{1,"Cut into <N> segments"},
{2,"Enter Number..."}
]},
{cut_command,
[
{1,"Cut"}
]},
{cut_entry,
[
{1,"Cut into "},
{2," edges of equal length"}
]},
{cut_fun,
[
{1,"Cut into edges of equal length"},
{2,"Cut at arbitrary position"}
]},
{cut_pick_error,
[
{1,"Only one edge can be cut at an arbitrary position."}
]},
{loop_cut,
[
{1,"Edge loop doesn't divide ~p into two (or more) parts."}
]},
{menu,
[
{1,"Edge operations"},
{2,"Move"},
{3,"Slide"},
{4,"Slide edges along neighbor edges"},
{5,"Extrude"},
{6,"Connect"},
{7,"Create a new edge by connecting midpoints of selected edges"},
{8,"Bevel"},
{9,"Round off selected edges"},
{10,"Dissolve"},
{11,"Eliminate selected edges"},
{12,"Collapse"},
{13,"Delete edges, replacing them with vertices"},
{14,"Hardness"},
{15,"Soft"},
{16,"Hard"},
{17,"Loop Cut"},
{18,"Cut into two objects along edge loop"},
{19,"Vertex Color"},
{20,"Apply vertex colors to selected edges"}
]},
{plain_cut_menu,
[
{2,"Cut into edges of equal length"}
]},
{slide_help_mode,
[
{1,"Absolute"},
{2,"Relative"},
{3,"Freeze direction"},
{4,"Thaw direction"},
{5,"Stop at other edges"},
{6,"Continue past other edges"}
]}
]}.
{wings_export,
[
{export,
[
{1,"exporting"},
{2,"preparing"},
{4,"Exporter crashed"}
]}
]}.
{wings_extrude_edge,
[
{bevel_faces,
[
{1,"Object is too small to bevel."}
]},
{extrude_problem,
[
{1,"Can't extrude/bevel; two or more vertices are probably too near to each other.\nTry the Cleanup command."}
]}
]}.
{wings_face_cmd,
[
{bridge,
[
{1,"Faces must have the same number of vertices."},
{2,"Faces must not point in the same direction."},
{3,"Faces must not be neighbors."}
]},
{bridge_error,
[
{1,"Exactly two faces must be selected."}
]},
{clone_on,
[
{1,"There must only be one face selected."}
]},
{clone_on_selection,
[
{1,"Select target elements on which to put clones"}
]},
{lift_check_selection,
[
{1,"Face and edge selections don't match."},
{2,"Face and vertex selections don't match."}
]},
{lift_fun,
[
{1,"Lift, rotating face around edge or vertex"},
{2,"Lift in std. directions"}
]},
{lift_sel_mismatch,
[
{1,"Face and edge selections don't match."}
]},
{lift_selection,
[
{1,"Select edge or vertex to act as hinge"}
]},
{lift_vtx_sel_mismatch,
[
{1,"Face and vertex selections don't match."}
]},
{menu,
[
{1,"Face operations"},
{2,"Move"},
{3,"Extrude"},
{4,"Extrude Region"},
{5,"Extract Region"},
{6,"Inset"},
{7,"Inset a face inside the selected face"},
{8,"Intrude"},
{9,"Carve out interior of object, making selected faces holes"},
{10,"Bevel"},
{11,"Round off edges of selected faces"},
{12,"Bridge"},
{13,"Create a bridge or tunnel between two faces"},
{14,"Bump"},
{15,"Create bump of selected faces"},
{16,"Lift"},
{17,"Put On"},
{18,"Move and rotate object, aligning the selected face to another element"},
{19,"Clone object on to one or more elements"},
{20,"Mirror"},
{21,"Mirror object around selected faces and merge to object"},
{22,"Mirror and create separate objects"},
{23,"Dissolve"},
{24,"Eliminate all edges between selected faces"},
{25,"Collapse"},
{26,"Delete faces, replacing them with vertices"},
{27,"Smooth"},
{28,"Subdivide selected faces to smooth them (Catmull-Clark)"},
{29,"Tesselate"},
{30,"Vertex Color"},
{31,"Apply vertex colors to selected faces"},
{32,"Hide"},
{33,"Hide the selected faces"}
]},
{put_on,
[
{1,"There must only be one face selected."}
]},
{put_on_check_selection,
[
{1,"Selection must not be in the same object."},
{2,"Select only one element."}
]},
{put_on_selection,
[
{1,"Select target element on which to put source object"}
]},
{smooth,
[
{1,"smoothing"}
]},
{unify_modes,
[
{1,"An object with vertex colors cannot be bridged with an object with materials."}
]}
]}.
{wings_ff_ndo,
[
{check_size,
[
{1,"Object \""},
{2,"\" cannot be exported "},
{3,"to Nendo format (too many edges)."}
]},
{clean_bad_edges,
[
{1,"Bad edge: ~w\n"}
]},
{import,
[
{1,"Nendo 1.0 files not supported"},
{2,"not a Nendo file"}
]},
{import_1,
[
{1,"~w object(s)\n"}
]},
{read_edges,
[
{1," edges ~w\n"}
]},
{read_object_1,
[
{1,"~w: ~s: vis=~p sensitivity=~p\n"}
]},
{read_objects,
[
{1," ~w empty object(s)\n"},
{2," garbage: ~w\n"}
]},
{read_vertices,
[
{1," vertices ~w\n"}
]},
{skip_faces,
[
{1," faces ~w\n"}
]}
]}.
{wings_ff_wings,
[
{export,
[
{1,"saving"},
{2,"lights"},
{3,"renumbering"},
{4,"objects"},
{5,"compressing"},
{6,"writing file"}
]},
{import,
[
{1,"opening wings file"},
{2,"reading file"}
]},
{import_1,
[
{1,"converting binary"},
{2,"Pre-0.80 Wings format no longer supported."},
{3,"Pre-0.92 Wings format no longer supported."},
{4,"unknown wings format"},
{5,"corrupt Wings file"},
{6,"not a Wings file (or old Wings format)"}
]},
{import_image,
[
{1,"unnamed image"},
{2,"Bad image: ~p\n"}
]},
{import_object_mode,
[
{1,"Changed undefined mode to material\n"}
]},
{import_props,
[
{1,"<Stored Selection>"}
]},
{import_vsn2,
[
{1,"images and materials"},
{2,"objects"}
]},
{translate_map_images_2,
[
{1,"Material ~p, ~p texture: reference to non-existing image ~p\n"}
]}
]}.
{wings_file,
[
{autosave,
[
{1,"Autosaving \"~s\" failed: ~s"}
]},
{command,
[
{1,"Revert failed: "},
{2,"Export"},
{3,"Export Selected"},
{4,"Do you want to save your changes before quitting?"},
{5,"This file has been moved or deleted."}
]},
{confirmed_open,
[
{1,"Read failed: "}
]},
{confirmed_open_dialog,
[
{1,"Open"}
]},
{export_filename,
[
{1,"Export"}
]},
{import_filename,
[
{1,"Import"}
]},
{import_image,
[
{1,"Failed to load \"~s\": ~s\n"}
]},
{import_ndo,
[
{1,"Import failed: "}
]},
{install_plugin,
[
{1,"Install Plug-In"},
{2,"GZip Compressed File"},
{3,"Tar File"},
{4,"Compressed Tar File"},
{5,"Beam File"}
]},
{menu,
[
{3,"New"},
{4,"Create a new, empty scene"},
{5,"Open..."},
{6,"Open a previously saved scene"},
{7,"Merge..."},
{8,"Merge a previously saved scene into the current scene"},
{9,"Save"},
{10,"Save the current scene"},
{11,"Save As..."},
{12,"Save the current scene under a new name"},
{13,"Save Selected..."},
{14,"Save only the selected objects or faces"},
{15,"Save Incrementally"},
{16,"Revert"},
{17,"Revert current scene to the saved contents"},
{18,"Import"},
{19,"Export"},
{20,"Export Selected"},
{21,"Import Image..."},
{22,"Import an image file"},
{23,"Render"},
{24,"Install Plug-In"},
{25,"Exit"},
{26,"Generate new filename and save"},
{27,"Install a plug-in"},
{28,"Exit Wings 3D"}
]},
{merge,
[
{1,"Merge"},
{2,"Read failed: "}
]},
{recent_files,
[
{1,"Open this recently used file"}
]},
{save_as,
[
{1,"Save"}
]},
{save_now,
[
{1,"Save failed: "}
]},
{save_selected,
[
{1,"This command requires a selection."},
{2,"Save Selected"}
]},
{str_save_changes,
[
{1,"Do you want to save your changes?"}
]},
{use_autosave_1,
[
{1,"An autosaved file with a later time stamp exists; do you want to load the autosaved file instead?"}
]},
{wings_prop,
[
{1,"Wings File"}
]}
]}.
{wings_help,
[
{advanced_menus,
[
{1,"In the "},
{4,"dialog, there is a check box for \"Advanced Menus\"."},
{5,"Activating advanced menus provide the following additional features:"},
{6,"New commands: "},
{7,"Face"},
{8,"Put On"},
{9," and "},
{10,"Face"},
{11,"Lift"},
{12,"Vector based operations: The means to specify an axis (or vector) and to be able to re-locate it so it passes though a new point."},
{13,"Magnet operations: A facility that provides a way of attaining smooth modifications / transitions to surrounding geometry during the operation of any valid tool. Magnet type and influence radius settings provide further control options."},
{14,"Vector and magnet operations can be combined."},
{15,"With advanced menus turned on, many menu commands do different things depending on which mouse button you invoke them with."},
{16,"For instance, R clicking on the Rotate command allows you to specify an axis (or vector) to rotate your selection around, while M clicking lets you define an axis - and a new point through which that axis will pass. (A vector does not have to be parallel to an x, y or z axis.)"},
{17,"Reading the contents of the info line at the bottom of the Wings window is highly recommended when using advanced menus."}
]},
{def_commands,
[
{1,"In the "},
{4," dialog, you can turn on \"Default Commands\"."},
{5,"Two default commands can be defined. To save the previous command that was executed, use one of:"},
{8,"To use a command that has been defined this way, use one of:"},
{11,"Note: When using the "},
{13," or "},
{15," camera modes, the second default command cannot be used."}
]},
{def_hotkeys,
[
{1,"Any command that appears in a menu, can be assigned a keyboard short-cut (hotkey)."},
{2,"To assign a hotkey to a command, open the menu containing the command. With the command high-lighted, press the [Insert] or [/] key, and then press the key you want to assign the command to."},
{3,"To delete a hotkey, similarly high-light the command in a menu, and press the [Del] or [\\] key."}
]},
{edit_prefs,
[
{1,"Edit"},
{2,"Preferences"}
]},
{getting_started,
[
{1,"When learning Wings, keep an eye at the information line at the bottom of the screen. Generally it shows what the mouse buttons will do at any given moment."},
{2,"The actions for the mouse buttons are given first, labeled "},
{7,"Generally, L (left mouse button) is used for selecting and accepting, M (middle mouse button) for operating the camera, and R (right mouse button) to access the context-sensitive pop-up menus."},
{left_def,"left mouse button"},
{middle_def,"middle button or scroll wheel"},
{right_def,"right button"},
{two_a,"followed by any hotkey actions."}
]},
{header,
[
{1,"Getting Started"},
{2,"Using a Mouse With One or Two Buttons"},
{3,"French and German Keyboards"},
{4,"Defined Hotkeys"},
{5,"How To Define Hotkeys"},
{6,"Light Basics"},
{7,"Advanced Menus"},
{8,"Default Commands"},
{9,"Performance Tips"},
{10,"OpenGL Info"},
{11,"About Wings 3D"}
]},
{help_window,
[
{1,"No help text"}
]},
{international,
[
{1,"Unfortunately, on French and German keyboards (and possibly others), the Undo/Redo commands will not be bound to the [Z] key. (That might be changed in a future release of Wings.)"},
{2,"On French keyboards, the Undo/Redo commands are found on the [W] key ([Ctrl]+[W], [Ctrl]+[Alt]+[W] and so on)."},
{3,"On German keyboards, the Undo/Redo commands are found on the [Y] key ([Ctrl]+[Y], [Ctrl]+[Alt]+[Y] and so on)."}
]},
{lights,
[
{1,"1. Create lights using the Light command in the primitives menu (R-click when there is no selection)."},
{2,"2. Select a light by L-clicking on it. When any light is selected, a special Light menu will pop up when you R-click."},
{3,"3. To tell Wings to actually use the lights you have created, use the "},
{4,"View"},
{5,"Scene Lights"},
{6," command."}
]},
{message,
[
{1,"Close help window"}
]},
{one_or_two,
[
{1,"Note that only the "},
{2," and "},
{3," modes can be used with a two-button mouse. Only the "},
{4," mode can be used with an one-button mouse."}
]},
{opengl_info,
[
{1,"Vendor: "},
{2,"Renderer: "},
{3,"Version: "},
{4,"Version tuple: "},
{5,"Red bits"},
{6,"Green bits"},
{7,"Blue bits"},
{8,"Alpha bits"},
{9,"Depth bits"},
{10,"Stencil bits"},
{11,"Accum. red bits"},
{12,"Accum. green bits"},
{13,"Accum. blue bits"},
{14,"Accum. alpha bits"},
{15,"Max number of lights"},
{16,"Max clip planes"},
{17,"Max modelview stack depth"},
{18,"Max projection stack depth"},
{19,"Max texture stack depth"},
{20,"Subpixel bits"},
{21,"Max 3D texture size"},
{22,"Max texture size"},
{23,"Max pixel map table"},
{24,"Max name stack depth"},
{25,"Max display-list call nesting"},
{26,"Max evaluator polynomial order"},
{27,"Max viewport dimensions"},
{28,"Max depth of attribute stack"},
{29,"Max depth of client attribute stack"},
{30,"Number of auxiliary buffers"},
{31,"Color buffers store RGBA"},
{32,"Color buffers store indices"},
{33,"Double buffering"},
{34,"Stereo buffers"},
{35,"Range of aliased point sizes"},
{36,"Range of antialised point sizes"},
{37,"Range of aliased line widths"},
{38,"Range of antialised line widths"},
{39,"Recommended max number of indices for drawRangeElement()"},
{40,"Recommended max number of vertices for drawRangeElement()"},
{41,"Max number of texturing units"},
{42,"Number of compression formats"},
{43,"Max number of vertex units"},
{44,"OpenGL Extensions"}
]},
{performance_tips,
[
{1,"The performance of Wings is dependent on many different things, such as"},
{2,"the speed of the CPU"},
{3,"type and size of the CPU cache"},
{4,"amount and speed of memory"},
{5,"type of graphics card"},
{6,"amount of video memory"},
{7,"the phase of the moon"},
{8,"Therefore, it is difficult to give any firm advice on how to improve Wings performance. The following tips MAY improve performance:"},
{9,"Try different number of colors and different screen resolutions. Especially if the graphics card doesn't have much memory, many colors and/or high resolution may drastically reduce performance. Using a smaller Wings window (not maximized) may also help."},
{10,"Close unnecessary windows inside Wings."},
{11,"Make sure that Geometry windows don't overlap."},
{12,"Use as few (active) lights as possible. More lights means less speed on most grahics cards."},
{13,"If possible, use the "},
{14,"Tools"},
{15,"Virtual Mirror"},
{16," command."},
{17,"Hide models that you don't work on for the moment."},
{18,"Use the "},
{19,"View"},
{20,"Show Colors"},
{21," command to turn off vertex color display if your model has vertex colors."},
{22,"Use the "},
{23,"View"},
{24,"Show Textures"},
{25," command to turn off textures while modeling."},
{26,"Work in wireframe mode."},
{27,"Some graphics cards display edges slowly. Turn off edge display using the "},
{28,"View"},
{29,"Show Edges"},
{30," command."}
]},
{splash_contents,
[
{1,"Wings 3D is a subdivision modeler inspired"},
{2,"by Nendo and Mirai from IZware."},
{3,"Wings 3D comes with absolutely no warranty,"},
{4,"but is completely free for any kind of use"},
{5,"(including commercial)."},
{6,"Copyright"},
{7,"& Others"},
{8,"JPEG library: Copyright"}
]},
{use_one_or_two,
[
{1,"To use mice with only one or two buttons, you must inform Wings how many buttons your mouse has in the "},
{13,"Delete selected vertices (creating a face selection)"},
{14,"Deform"},
{15,"Vertex Color"},
{16,"Apply vertex colors to selected vertices"}
]}
]}.
{wings_view,
[
{auto_rotate_help,
[
{1,"Stop rotating"},
{2,"Increase speed"},
{3,"Decrease speed"}
]},
{camera,
[
{1,"Negative Format"},
{4,"Custom"},
{5,"x"},
{6,"Wide-Angle Lens"},
{7,"Moderate Wide-Angle Lens"},
{8,"Standard Lens"},
{9,"Portrait Telephoto Lens"},
{10,"Telephoto Lens"},
{11,"Custom Lens"},
{12,"Length"},
{13,"x Zoom"},
{14,"Lens"},
{15,"Field of View"},
{16,"Near Clipping Plane"},
{17,"Far Clipping Plane"},
{18,"Camera Settings"}
]},
{help,
[
{1,"Camera Settings: Field of View"},
{2,"Sets the vertical field of view, i.e. the angle from lower to upper border seen from the camera. "},
{3,"The Lens controls sets the field of view according to other perhaps more well-known entities, at least for a photographer. The negative size is stored among the user preferences."},
{4,"The Lens controls make the height of the picture right for the choosen lens, so if you do not have the same aspect ratio for the negative size in the Lens frame, as for the size of the Geometry window, the width will be in error."},
{5,"Note: the zoom factor is relative a standard lens length of the negative diagonal, while only the negative height affects the effective lens length."}
]},
{menu,
[
{1,"Ground Plane"},
{2,"Show the ground plane"},
{3,"Axes"},
{4,"Show the coordinate axes"},
{5,"Workmode"},
{6,"Toggle flat/smooth shading"},
{7,"Wireframe"},
{8,"Display selected objects as a wireframe (same for all objects if nothing is selected)"},
{9,"Shade"},
{10,"Display selected objects as shaded (same for all objects if nothing is selected)"},
{11,"Toggle Wireframe"},
{12,"Toggle display mode for selected objects (same for all objects if nothing is selected)"},
{13,"Toggle Proxy Mode"},
{14,"Toggle the smooth proxy mode for selected objects"},
{15,"Quick Smoothed Preview"},
{16,"Toggle the smooth proxy mode for all objects"},
{17,"Show Saved BB"},
{18,"Display any saved bounding box"},
{19,"Show Edges"},
{20,"Show edges in workmode"},
{21,"Show Wireframe Backfaces"},
{22,"Show wireframe backfaces"},
{23,"Show Normals"},
{24,"Show normals for selected elements"},
{25,"Reset View"},
{26,"Reset view to the default position"},
{27,"Aim"},
{28,"Aim the camera at the selected element"},
{29,"Frame"},
{30,"Dolly to show all selected elements (or all objects if nothing is selected)"},
{31,"Orthographic View"},
{32,"Toggle between orthographic and perspective views"},
{33,"Saved Views: "},
{34,"Camera Settings..."},
{35,"Set field of view, and near and far clipping planes"},
{36,"Scene Lights"},
{37,"Use the lights defined in the scene"},
{38,"Two Lights"},
{39,"One Light"},
{40,"Use two work lights"},
{41,"Use one work light"},
{42,"Show Colors"},
{43,"Show vertex colors on objects in \"vertex\" mode"},
{44,"Show Materials"},
{45,"Show materials on objects in \"material\" mode"},
{46,"Show Textures"},
{47,"Show the texture on objects in \"material\" mode"},
{48,"Show Info Text"},
{49,"Show an informational text at the top of this Geometry window"},
{50,"View Along"},
{51,"+X"},
{52,"+Y"},
{53,"+Z"},
{54,"-X"},
{55,"-Y"},
{56,"-Z"},
{57,"Align to Selection"},
{58,"Align the view to the normal of the selection"},
{59,"Auto Rotate"},
{60,"Spin the view"}
]},
{view_legend,
[
{2,"along +X"},
{3,"along +Y"},
{4,"along +Z"},
{5,"along -X"},
{6,"along -Y"},
{7,"along -Z"},
{8,"towards Origin"},
{9,"towards "},
{distance,"distance"},
{from,"From"}
]},
{views,
[
{1,"This view is already the current"},
{2,"No saved views"},
{3,"Rename view"},
{4,"You have to be at the current view"},
{5,"Are you sure you want to delete all saved views?"}
]},
{views_jump,
[
{1,"No such view slot"}
]},
{views_jumpmenu,
[
{1,"Jump"},
{2,"No saved views!"},
{3,"Jump to prev["},
{5,"Jump to current["},
{7,"Jump to next["},
{9,"Jump to ["},
{11,"Jump"}
]},
{views_move,
[
{1,"No such view ["}
]},
{views_movemenu,
[
{1,"Move Current"},
{2,"No saved views!"},
{3,"Move \""},
{5,"] to prev["},
{7,"Move \""},
{9,"] nowhere"},
{10,"Move \""},
{12,"] to next["},
{14,"Move \""},
{16,"] to ["},
{18,"Move Current"}
]},
{views_rename_qs,
[
{1,"Name"}
]},
{views_save_dialog,
[
{1,"Save view as"}
]},
{views_submenu,
[
{1,"Next"},
{2,"Current"},
{3,"Prev"},
{4,"Save"},
{5,"Save this view at "},
{7,"Rename..."},
{8,"Delete"},
{9,"Delete All..."}
]},
{views_submenu_help,
[
{1,"No saved views!"},
{2,"Jump to \""},
{5,"Rename \""},
{8,"Delete \""},
{11,"Delete all saved views"}
]},
{virtual_mirror,
[
{1,"Virtual mirror requires a face selection."}
]},
{virtual_mirror_fun,
[
{1,"Only a single face must be selected per object."}
]}
]}.
{wings_we,
[
{all_soft,
[
{1,"preparing"},
{2,"collecting"}
]},
{mixed_edges,
[
{1,"preparing"},
{2,"vertex normals"},
{3,"vertex normals per face"}
]},
{normals_2,
[
{1,"calculating soft normals"}
]}
]}.
{wings_wm,
[
{message_event,
[
{1,"This is the information line"}
]}
]}.
{wings_wm_toplevel,
[
{close_event,
[
{1,"Close this window"}
]},
{ctrl_command,
[
{1,"Width"},
{2,"Height"},
{3,"Set Window Size"}
]},
{ctrl_menu,
[
{1,"Fit"},
{2,"Both"},
{3,"Let window use all available space by expanding in all directions"},
{4,"Horizontal"},
{5,"Let window use all available space by expanding it horizontally"},
{6,"Vertical"},
{7,"Let window use all available space by expanding it vertically"},